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frontend-app/components/mosowe-rotary-table/mosowe-rotary-table.vue
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2025-03-20 08:46:07 +08:00

171 lines
3.7 KiB
Vue

<!--
转盘
@Author: mosowe
@Date:2023-08-10 18:01:01
-->
<template>
<view
class="rotary-table-component"
:style="{
width: props.radius * 2 + 'rpx',
height: props.radius * 2 + 'rpx'
}">
<view
class="content-table"
:style="{
transform: 'rotate(' + deg + 'deg)'
}">
<!-- <sector :radius="props.height / 2"></sector> -->
<sector
v-for="(item, index) in props.list"
:key="index"
:radius="props.radius"
:text="item.title"
:bgColor="item.bgColor"
:color="item.color"
:image="item.image"
:size="item.size"
:imageSize="item.imageSize"
:angle="singleAngle"
:index="index"></sector>
</view>
<view
class="turntable_pointer"
@click="start">
<image
src="./begin-btn.png"
class="icon"></image>
</view>
</view>
</template>
<script setup lang="ts">
import sector from './sector.vue';
import { computed, ref } from 'vue';
interface listItem {
title: string; //文本
color?: string; //文字颜色
size?: string; // 文字字号
bgColor?: string; //区域背景色
image?: string; //图片
imageSize?: string; //图片宽高
}
interface Props {
list: listItem[]; // 奖项
radius?: number; // 圆盘半径
speed?: number; // 速度
}
const props = withDefaults(defineProps<Props>(), {
radius: 300,
speed: 20
});
// emits
interface EmitsType {
(e: 'start'): void; // 开始抽奖
(e: 'end'): void; // 结束
}
const emits = defineEmits<EmitsType>();
const deg = ref<number>(0);
const singleAngle = computed(() => {
return Number((360 / props.list.length).toFixed(2));
});
const isStart = ref(false);
const timer = ref<any>(null);
const awardNumer = ref<number>(0); // 中奖序号,0表示还没有给出,1开始算
const endAddAngle = computed(() => {
return 360 - ((awardNumer.value - 1) * singleAngle.value + singleAngle.value / 2); // 中奖角度
});
// 点击开始抽奖
const start = () => {
emits('start');
};
// 开始转
const begin = () => {
if (isStart.value) return;
isStart.value = true;
turnRound();
};
// 转动动画
const turnRound = () => {
let beginDeg = deg.value;
let beginSpeed = props.speed;
const rangeAngle = (Math.floor(Math.random() * 4) + 4) * 360; // 随机旋转几圈再停止
let cAngle: any;
beginDeg = 0;
let waitDeg = 0; // 等待接口返回前转的角度
timer.value = setInterval(() => {
if (!awardNumer.value) {
beginDeg += beginSpeed;
waitDeg = beginDeg;
} else {
if (waitDeg) {
beginDeg = 0;
waitDeg = 0;
}
if (beginDeg < rangeAngle) {
beginDeg += beginSpeed;
} else {
let a = (endAddAngle.value + rangeAngle - beginDeg) / beginSpeed;
cAngle = a > beginSpeed ? beginSpeed : a < 1 ? 1 : a;
beginDeg += cAngle;
if (beginDeg >= endAddAngle.value + rangeAngle) {
beginDeg = endAddAngle.value + rangeAngle;
isStart.value = false;
clearInterval(timer.value);
emits('end');
}
}
}
deg.value = beginDeg;
}, 1000 / 60);
};
// 准备停止转动
const stop = (number: number) => {
awardNumer.value = number;
};
defineExpose({
begin,
stop
});
</script>
<style lang="scss" scoped>
.rotary-table-component {
border-radius: 50%;
border: 1px solid #999;
position: relative;
background-color: lightseagreen;
overflow: hidden;
}
.content-table {
width: 100%;
height: 100%;
}
.turntable_pointer {
position: absolute;
width: 180rpx;
height: 180rpx;
top: 50%;
left: 50%;
transform: translateX(-50%) translateY(-50%) rotate(1deg);
.icon {
width: 100%;
height: 100%;
}
}
</style>