1
This commit is contained in:
@@ -1,113 +1,113 @@
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/**
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* 使用普通的js方案实现slider
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*/
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export default {
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watch: {
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value(n) {
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// 只有在非滑动状态时,才可以通过value更新滑块值,这里监听,是为了让用户触发
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if (this.status === 'end') {
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this.updateSliderPlacement(n, true)
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}
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}
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},
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mounted() {
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this.init()
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},
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methods: {
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init() {
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this.getSliderRect()
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},
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// 获取slider尺寸
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getSliderRect() {
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// 获取滑块条的尺寸信息
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setTimeout(() => {
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this.$uGetRect('.u-slider').then((rect) => {
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this.sliderRect = rect
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this.updateSliderPlacement(this.value, true)
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})
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}, 10)
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},
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// 是否可以操作
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canNotDo() {
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return this.disabled
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},
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// 获取当前手势点的X轴位移值
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getTouchX(e) {
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return e.touches[0].clientX
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},
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formatStep(value) {
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// 移动点占总长度的百分比
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return Math.round(Math.max(this.min, Math.min(value, this.max)) / this.step) * this.step
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},
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// 发出事件
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emitEvent(event, value) {
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this.$emit(event, value || this.value)
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},
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// 标记当前手势的状态
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setTouchStatus(status) {
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this.status = status
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},
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onTouchStart(e) {
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if (this.canNotDo()) {
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return
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}
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// 标示当前的状态为开始触摸滑动
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this.emitEvent('start')
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this.setTouchStatus('start')
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},
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onTouchMove(e) {
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if (this.canNotDo()) {
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return
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}
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// 滑块的左边不一定跟屏幕左边接壤,所以需要减去最外层父元素的左边值
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const x = this.getTouchX(e)
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const { left, width } = this.sliderRect
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const distanceX = x - left
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// 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,不能用此更新视图
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// 否则造成通信阻塞,需要每改变一个step值时修改一次视图
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const percent = (distanceX / width) * 100
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this.setTouchStatus('moving')
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this.updateSliderPlacement(percent, true, 'moving')
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},
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onTouchEnd() {
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if (this.canNotDo()) {
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return
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}
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this.emitEvent('end')
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this.setTouchStatus('end')
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},
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// 设置滑点的位置
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updateSliderPlacement(value, drag, event) {
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// 去掉小数部分,同时也是对step步进的处理
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const { width } = this.sliderRect
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const percent = this.formatStep(value)
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// 设置移动的值
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const barStyle = {
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width: `${percent / 100 * width}px`
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}
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// 移动期间无需过渡动画
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if (drag === true) {
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barStyle.transition = 'none'
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} else {
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// 非移动期间,删掉对过渡为空的声明,让css中的声明起效
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delete barStyle.transition
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}
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// 修改value值
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this.$emit('input', percent)
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// 事件的名称
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if (event) {
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this.emitEvent(event, percent)
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}
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this.barStyle = barStyle
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},
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onClick(e) {
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if (this.canNotDo()) {
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return
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}
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// 直接点击滑块的情况,计算方式与onTouchMove方法相同
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const { left, width } = this.sliderRect
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const value = ((e.detail.x - left) / width) * 100
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this.updateSliderPlacement(value, false, 'click')
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}
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}
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/**
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* 使用普通的js方案实现slider
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*/
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export default {
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watch: {
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value(n) {
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// 只有在非滑动状态时,才可以通过value更新滑块值,这里监听,是为了让用户触发
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if (this.status === 'end') {
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this.updateSliderPlacement(n, true)
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}
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}
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},
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mounted() {
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this.init()
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},
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methods: {
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init() {
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this.getSliderRect()
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},
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// 获取slider尺寸
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getSliderRect() {
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// 获取滑块条的尺寸信息
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setTimeout(() => {
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this.$uGetRect('.u-slider').then((rect) => {
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this.sliderRect = rect
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this.updateSliderPlacement(this.value, true)
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})
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}, 10)
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},
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// 是否可以操作
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canNotDo() {
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return this.disabled
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},
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// 获取当前手势点的X轴位移值
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getTouchX(e) {
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return e.touches[0].clientX
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},
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formatStep(value) {
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// 移动点占总长度的百分比
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return Math.round(Math.max(this.min, Math.min(value, this.max)) / this.step) * this.step
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},
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// 发出事件
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emitEvent(event, value) {
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this.$emit(event, value || this.value)
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},
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// 标记当前手势的状态
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setTouchStatus(status) {
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this.status = status
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},
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onTouchStart(e) {
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if (this.canNotDo()) {
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return
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}
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// 标示当前的状态为开始触摸滑动
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this.emitEvent('start')
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this.setTouchStatus('start')
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},
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onTouchMove(e) {
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if (this.canNotDo()) {
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return
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}
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// 滑块的左边不一定跟屏幕左边接壤,所以需要减去最外层父元素的左边值
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const x = this.getTouchX(e)
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const { left, width } = this.sliderRect
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const distanceX = x - left
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// 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,不能用此更新视图
|
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// 否则造成通信阻塞,需要每改变一个step值时修改一次视图
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const percent = (distanceX / width) * 100
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this.setTouchStatus('moving')
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this.updateSliderPlacement(percent, true, 'moving')
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},
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onTouchEnd() {
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if (this.canNotDo()) {
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return
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}
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this.emitEvent('end')
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this.setTouchStatus('end')
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},
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// 设置滑点的位置
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updateSliderPlacement(value, drag, event) {
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// 去掉小数部分,同时也是对step步进的处理
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const { width } = this.sliderRect
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const percent = this.formatStep(value)
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// 设置移动的值
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const barStyle = {
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width: `${percent / 100 * width}px`
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}
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// 移动期间无需过渡动画
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if (drag === true) {
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barStyle.transition = 'none'
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} else {
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// 非移动期间,删掉对过渡为空的声明,让css中的声明起效
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delete barStyle.transition
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}
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// 修改value值
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this.$emit('input', percent)
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// 事件的名称
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if (event) {
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this.emitEvent(event, percent)
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}
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this.barStyle = barStyle
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},
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onClick(e) {
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if (this.canNotDo()) {
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return
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}
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// 直接点击滑块的情况,计算方式与onTouchMove方法相同
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const { left, width } = this.sliderRect
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const value = ((e.detail.x - left) / width) * 100
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this.updateSliderPlacement(value, false, 'click')
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}
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}
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}
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@@ -1,43 +1,43 @@
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import { sleep } from '../../libs/function/index';
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export default {
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data() {
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return {
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sliderRect: {},
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info: {
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width: null,
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left: null,
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step: this.step,
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disabled: this.disabled,
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min: this.min,
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max: this.max,
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value: this.value
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}
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}
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},
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mounted() {
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this.init()
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},
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methods: {
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init() {
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this.getSliderRect()
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},
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// 获取slider尺寸
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getSliderRect() {
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// 获取滑块条的尺寸信息
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sleep().then(() => {
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this.$uGetRect('.u-slider').then((rect) => {
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this.info.width = rect.width
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this.info.left = rect.left
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})
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})
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},
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// 此方法由wxs调用,用于修改v-model绑定的值
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updateValue(value) {
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this.$emit('input', value)
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},
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// 此方法由wxs调用,发出事件
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emitEvent(e) {
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this.$emit(e.event, e.value ? e.value : this.value)
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}
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}
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}
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import { sleep } from '../../libs/function/index';
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export default {
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data() {
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return {
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sliderRect: {},
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info: {
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width: null,
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left: null,
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step: this.step,
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disabled: this.disabled,
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min: this.min,
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max: this.max,
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value: this.value
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}
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}
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},
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mounted() {
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this.init()
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},
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methods: {
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init() {
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this.getSliderRect()
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},
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// 获取slider尺寸
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getSliderRect() {
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// 获取滑块条的尺寸信息
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sleep().then(() => {
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this.$uGetRect('.u-slider').then((rect) => {
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this.info.width = rect.width
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this.info.left = rect.left
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})
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})
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},
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// 此方法由wxs调用,用于修改v-model绑定的值
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updateValue(value) {
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this.$emit('input', value)
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},
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// 此方法由wxs调用,发出事件
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emitEvent(e) {
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this.$emit(e.event, e.value ? e.value : this.value)
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}
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}
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}
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@@ -1,121 +1,121 @@
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/**
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* 使用wxs方案实现slider
|
||||
* 兼容微信,QQ,H5,Vue版的安卓和iOS
|
||||
*/
|
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/**
|
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* 开始滑动操作
|
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* @param {Object} e
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* @param {Object} ownerInstance
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*/
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function onTouchMove(e, ownerInstance) {
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// wxs事件对象下有一个instance属性,表示当前触发此事件的组件的实例,通过该实例,可以获取相关的dataset,设置样式等信息
|
||||
// https://developers.weixin.qq.com/miniprogram/dev/framework/view/interactive-animation.html
|
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var instance = e.instance;
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||||
// getState()为一个对象,挂载在instance上,类似组件的data一样,可以存放一些变量,供以后的触发事件中使用
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||||
var state = instance.getState()
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||||
// 滑块组件的整体尺寸信息
|
||||
var mp = state.mp
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if(mp.disabled) {
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return
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}
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var distanceX = getTouchX(e) - mp.left
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// 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,step大于1时,不能用此更新视图
|
||||
var percent = (distanceX / mp.width) * 100
|
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updateSliderPlacement(instance, ownerInstance, percent, 'moving')
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||||
|
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// 阻止页面滚动,可以保证在滑动过程中,不让页面可以上下滚动,造成不好的体验
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e.stopPropagation && e.stopPropagation()
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e.preventDefault && e.preventDefault()
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}
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function onClick(e, ownerInstance) {
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var instance = e.instance
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var state = instance.getState()
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var mp = state.mp
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if(mp.disabled) {
|
||||
return
|
||||
}
|
||||
|
||||
// 直接点击滑块的情况,计算方式与onTouchMove方法相同
|
||||
var value = ((e.detail.x - mp.left) / mp.width) * 100
|
||||
updateSliderPlacement(instance, ownerInstance, value, 'click')
|
||||
}
|
||||
|
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function sizeReady(newValue, oldValue, ownerInstance, instance) {
|
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// 页面初始化时候,也会触发此方法,传递的值为空,这里不执行往后的逻辑
|
||||
if(!newValue || newValue.disabled) {
|
||||
return
|
||||
}
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var state = instance.getState()
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||||
state.mp = newValue
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updateSliderPlacement(instance, ownerInstance, newValue.value)
|
||||
}
|
||||
|
||||
// 设置滑点的位置
|
||||
function updateSliderPlacement(instance, ownerInstance, value, event) {
|
||||
var state = instance.getState()
|
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var mp = state.mp
|
||||
if(mp.disabled) {
|
||||
return
|
||||
}
|
||||
|
||||
var percent = 0
|
||||
if (mp.step > 1) {
|
||||
// 如果step步进大于1,需要跳步,所以需要使用Math.round进行取整
|
||||
percent = Math.round(Math.max(mp.min, Math.min(value, mp.max)) / mp.step) * mp.step
|
||||
} else {
|
||||
// 当step=1时,无需跳步,充分利用wxs性能,滑块实时跟随手势,达到丝滑的效果
|
||||
percent = Math.max(mp.min, Math.min(value, mp.max))
|
||||
}
|
||||
// 返回组件的实例
|
||||
var gapInstance = ownerInstance.selectComponent('.u-slider__gap')
|
||||
// 在移动期间,不允许transition动画,否则会造成卡顿
|
||||
gapInstance[event === 'click' ? 'addClass' : 'removeClass']('u-slider__gap--ani')
|
||||
// 调用逻辑层的方法,修改v-model绑定的值
|
||||
ownerInstance.callMethod('updateValue', Math.round(percent))
|
||||
if(event) {
|
||||
ownerInstance.callMethod('emitEvent', {
|
||||
event: event,
|
||||
value: Math.round(percent)
|
||||
})
|
||||
}
|
||||
|
||||
// 设置移动的值
|
||||
gapInstance.requestAnimationFrame(function() {
|
||||
gapInstance.setStyle({
|
||||
width: percent / 100 * mp.width + 'px',
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
// 开始滑动
|
||||
function onTouchStart(e, ownerInstance) {
|
||||
ownerInstance.callMethod('emitEvent', {
|
||||
event: 'start',
|
||||
value: null
|
||||
})
|
||||
}
|
||||
|
||||
// 停止滑动
|
||||
function onTouchEnd(e, ownerInstance) {
|
||||
ownerInstance.callMethod('emitEvent', {
|
||||
event: 'end',
|
||||
value: null
|
||||
})
|
||||
}
|
||||
|
||||
// 获取当前手势点的X轴位移值
|
||||
function getTouchX(e) {
|
||||
return e.touches[0].clientX
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
onTouchStart: onTouchStart,
|
||||
onTouchMove: onTouchMove,
|
||||
onTouchEnd: onTouchEnd,
|
||||
sizeReady: sizeReady,
|
||||
onClick: onClick
|
||||
}
|
||||
/**
|
||||
* 使用wxs方案实现slider
|
||||
* 兼容微信,QQ,H5,Vue版的安卓和iOS
|
||||
*/
|
||||
/**
|
||||
* 开始滑动操作
|
||||
* @param {Object} e
|
||||
* @param {Object} ownerInstance
|
||||
*/
|
||||
function onTouchMove(e, ownerInstance) {
|
||||
// wxs事件对象下有一个instance属性,表示当前触发此事件的组件的实例,通过该实例,可以获取相关的dataset,设置样式等信息
|
||||
// https://developers.weixin.qq.com/miniprogram/dev/framework/view/interactive-animation.html
|
||||
var instance = e.instance;
|
||||
// getState()为一个对象,挂载在instance上,类似组件的data一样,可以存放一些变量,供以后的触发事件中使用
|
||||
var state = instance.getState()
|
||||
|
||||
// 滑块组件的整体尺寸信息
|
||||
var mp = state.mp
|
||||
if(mp.disabled) {
|
||||
return
|
||||
}
|
||||
|
||||
var distanceX = getTouchX(e) - mp.left
|
||||
// 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,step大于1时,不能用此更新视图
|
||||
var percent = (distanceX / mp.width) * 100
|
||||
|
||||
updateSliderPlacement(instance, ownerInstance, percent, 'moving')
|
||||
|
||||
// 阻止页面滚动,可以保证在滑动过程中,不让页面可以上下滚动,造成不好的体验
|
||||
e.stopPropagation && e.stopPropagation()
|
||||
e.preventDefault && e.preventDefault()
|
||||
}
|
||||
|
||||
function onClick(e, ownerInstance) {
|
||||
var instance = e.instance
|
||||
var state = instance.getState()
|
||||
var mp = state.mp
|
||||
if(mp.disabled) {
|
||||
return
|
||||
}
|
||||
|
||||
// 直接点击滑块的情况,计算方式与onTouchMove方法相同
|
||||
var value = ((e.detail.x - mp.left) / mp.width) * 100
|
||||
updateSliderPlacement(instance, ownerInstance, value, 'click')
|
||||
}
|
||||
|
||||
function sizeReady(newValue, oldValue, ownerInstance, instance) {
|
||||
// 页面初始化时候,也会触发此方法,传递的值为空,这里不执行往后的逻辑
|
||||
if(!newValue || newValue.disabled) {
|
||||
return
|
||||
}
|
||||
var state = instance.getState()
|
||||
state.mp = newValue
|
||||
updateSliderPlacement(instance, ownerInstance, newValue.value)
|
||||
}
|
||||
|
||||
// 设置滑点的位置
|
||||
function updateSliderPlacement(instance, ownerInstance, value, event) {
|
||||
var state = instance.getState()
|
||||
var mp = state.mp
|
||||
if(mp.disabled) {
|
||||
return
|
||||
}
|
||||
|
||||
var percent = 0
|
||||
if (mp.step > 1) {
|
||||
// 如果step步进大于1,需要跳步,所以需要使用Math.round进行取整
|
||||
percent = Math.round(Math.max(mp.min, Math.min(value, mp.max)) / mp.step) * mp.step
|
||||
} else {
|
||||
// 当step=1时,无需跳步,充分利用wxs性能,滑块实时跟随手势,达到丝滑的效果
|
||||
percent = Math.max(mp.min, Math.min(value, mp.max))
|
||||
}
|
||||
// 返回组件的实例
|
||||
var gapInstance = ownerInstance.selectComponent('.u-slider__gap')
|
||||
// 在移动期间,不允许transition动画,否则会造成卡顿
|
||||
gapInstance[event === 'click' ? 'addClass' : 'removeClass']('u-slider__gap--ani')
|
||||
// 调用逻辑层的方法,修改v-model绑定的值
|
||||
ownerInstance.callMethod('updateValue', Math.round(percent))
|
||||
if(event) {
|
||||
ownerInstance.callMethod('emitEvent', {
|
||||
event: event,
|
||||
value: Math.round(percent)
|
||||
})
|
||||
}
|
||||
|
||||
// 设置移动的值
|
||||
gapInstance.requestAnimationFrame(function() {
|
||||
gapInstance.setStyle({
|
||||
width: percent / 100 * mp.width + 'px',
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
// 开始滑动
|
||||
function onTouchStart(e, ownerInstance) {
|
||||
ownerInstance.callMethod('emitEvent', {
|
||||
event: 'start',
|
||||
value: null
|
||||
})
|
||||
}
|
||||
|
||||
// 停止滑动
|
||||
function onTouchEnd(e, ownerInstance) {
|
||||
ownerInstance.callMethod('emitEvent', {
|
||||
event: 'end',
|
||||
value: null
|
||||
})
|
||||
}
|
||||
|
||||
// 获取当前手势点的X轴位移值
|
||||
function getTouchX(e) {
|
||||
return e.touches[0].clientX
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
onTouchStart: onTouchStart,
|
||||
onTouchMove: onTouchMove,
|
||||
onTouchEnd: onTouchEnd,
|
||||
sizeReady: sizeReady,
|
||||
onClick: onClick
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user