2025-03-20 08:46:07 +08:00
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export default class WebGLShaderPrecisionFormat {
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className = 'WebGLShaderPrecisionFormat';
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constructor({
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rangeMin, rangeMax, precision
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}) {
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this.rangeMin = rangeMin;
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this.rangeMax = rangeMax;
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this.precision = precision;
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}
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}
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